Solcogito Gaming Systems

TrailerCam

In validation

Repeatable camera paths and trailer-shot planning for Unity creators.

A source-first Creator Systems tool for shaping shots, previewing paths, and preparing footage without turning the capture workflow into guesswork. Define camera splines, control timing, and capture repeatable hero shots without writing custom camera code.

What it is for
Trailer shots
Plan repeatable camera movement for product footage and demos. Define a path once, adjust timing, and capture the same angle on demand without reconstructing the shot from memory.
Scene walkthroughs
Move through a Unity scene with controlled pacing and framing. Camera splines give you deliberate paths instead of freeform improvisation or screen-recorded imprecision.
Capture preparation
Prepare shot lists and footage slots before the trailer edit. TrailerCam separates shot planning from the capture moment, so the footage session has a clear target.
Capabilities
Camera path authoring Playback control Shot timing Preview helpers Footage preparation Unity scene workflow

Capability descriptions are general. Documentation and specific feature surface will be published after the validation pass.

Current status
In validation

TrailerCam is being prepared as a Creator Systems product. Public footage, documentation, and store material will be added after the implementation and media pass. No public download or purchase path exists yet.

TrailerCam Free is the initial release target. Scope and pricing will be published when the validation pass is complete.